The following position paper proposes a general theoretical model for persuasive game design as practised by G-Motiv. This model combines existing theories on persuasive technology, serious gaming, and gamification. The model is based on user experience, gamification design, and transfer effects.

On March 21th 2013 a new book was launched by Froukje Sleeswijk Visser. This book is the result of a think tank at the Faculty of Industrial Design Engineering, Delft University of Technology with a group of 25 master students, 8 staff and 9 design practitioners.

On the 6th of March, Design Academy Eindhoven, Waag Society and Keio University SFC from Tokyo organized an exciting workshop at de Waag in Amsterdam. Daijiro Mizuno offered a tool to zoom in and out on the different levels of Product Service Systems, while using the Fablab's facilities and food as a topic Ã¡nd as prototyping material.

On the 7th of April the third symposium in the series of Design Research and Practice Symposia will be held in Barcelona. The third symposium is about collaboration and will adresss the relevance of collaborative engagement with other discplines and modes of practice. Theories of collaboration as well as the time and place collaboration emerges will be discussed.

On the 10th of April in 2014 at the Hogeschool Utrecht a symposium in celebration of the doctorate degree of Christine de Lille is organized. Christine will defend her thesis on User Centered Design for Small and Medium-sized Enterprises the day before on the Delft University of Technology.

On Friday 7th of November 2014, 15 students of the master track Integrated Product Design from Delft University of Technology were invited to participate in a workshop on social robot design.