CRISP #4 magazine "Well, well, well"

October 2014

CRISP #4 Magazine was launched at the Design and Emotion Conference in Bogota, Columbia and presented at CRISP Design Review Session 7 in the Dutch Design Week in Eindhoven.

In the lead article, guest editors Anna Pohlmeyer and Pieter Desmet set the scene for current developments in design for well-being and very diverse subsequent articles explore the value and the role of designers in well-being: in healthcare settings, for prevention and to stimulate human flourishing.

The magazine can be read and downloaded at:

CRISP members can order an extra free copy at


CRISP #3 magazine "Fake it/Make it"

April 2014

CRISP #3 Magazine was launched at CRISP Design Review Session 6 in Delft.

“Traditionally a prototype in the manufacturing industry refers to the first physical instantiation of a product before it is multiplied in mass production. At present, prototypes are the vehicle for the designers journey from concept to product”, mentions Pieter Jan Stappers, professor design engineering TU Delft and member of the editorial board in this CRISP magazine.

The magazine reflects on the role of prototyping and prototypes in design research. The different story’s and articles show how prototypes stand out from other design documents and artefacts and specifically point out how prototyping plays a role in Product Service System . Stappers: “Because prototypes allow people to experience a situation that did not exist before, prototypes can change the world'.

The magazine can be read and downloaded at:

CRISP members can order an extra free copy at

CRISP #2 magazine "Value Matters"

October 2013 

CRISP #2 Magazine was launched at the Dutch Design Week in Eindhoven.

What is the value of design and Design Research? With this question as a starting point, researchers from the 3 Technical Universities and Design Academy Eindhoven, partners from the creative industry and key governmental relations explain how a design driven approach can be key for organisations and society. The magazine is an initiative of CRISP (Creative Research Industry Scientific Programme), a national research programme in which the 3 Technical Universities, Design Academy Eindhoven and over 50 industrial partners collaborate. The aim of the programme is to get a better understanding on the strategic role of design and designers to make our creative economy more competitive.

In this issue, José Theunissen (Reader Fashion Theory and Research at ArtEZ) elaborates on challenges of the industry .Guido Stompff, product designer and design thinking at Océ describes how designers are essential to prototype new business for Product Service Systems and Hester Anderiessen, researcher at TU Delft explains how with playful triggers with design probes can be beneficial for people suffering from dementia.  The magazine stresses "the importance of design for the Dutch Top Sector policy", as Bertholt Leeftink (Ministry of Economic Affairs) mentions in the preface.

The magazine can be read and downloaded at:

CRISP members can order an extra free copy at

CRISP #1 magazine "Don't you design chairs anymore?"

April 2013

"Don't you design chairs anymore?" represents and discusses the changing role of designers due to their involvement in strategic issues and  the challenges that are involved in developing complex product service systems, like robots in healthcare. This is explained in columns and cases by scientist and design practitioners. It shows the creative industry is full of ideas and initiatives that can help develop the knowledge and networks that are required to successfully cooperate in preparing for future challenges. It is an effort to convince a wider audience of the merit and the aim of CRISP and the dedication of the active CRISP community.

The magazine can be ordered at:

CRISP members can order an extra free copy at

Strategic Creativity Series #1: Social Fabric

The world of crafts is rich in meaning and depth because of crafts’ very social character and its firm position in culture and society. To give similar meaning to smart textiles we can learn from craftspeople about how they share and evolve their practice.

Strategic Creativity Series #2: The Play's The Thing

Designers are no longer merely the producers of goods, but are attempting to design products, services and systems, around complex or wicked problems, and contemplating a new landscape of design. They are becoming strategists working at the front end of innovation processes; and the very notion of how a designer operates is becoming increasingly blurred.

Stragetic Creativity Series #3: What Remains?

The fast growing number of people affected by severe Dementia asks for new solutions and requires innovative approaches. What Remains? is a design research project aiming to stimulate positive behavioural changes in elderly affected by this disease, and helps family and staff to humanise care services. A range of contributors contextualise the innovative meaning of What Remains? in the field of design for Dementia.

Stragetic Creativity Series #4: Kindred Spirits

Designing with young addicts and health care professionals requires a deep understanding of the everyday situations they are facing, especially when the anticipated designs aim beyond the mundane at more speculative and uncharted territories. This publication brings together a wide range of perspectives on that journey, with stories about how the design of a set of smells influenced the youngsters’ treatment and how the design of fictional ‘companion species’ allow people at the clinic to see and discuss their daily environment in new ways.

Strategic Creativity Series #5: Stressed Out

The Readership in Strategic Creativity at Design Academy Eindhoven In the CRISP project GRIP Mike Thompson Research period April 2011 – May 2012 Collaborating with: Delft University of Technology, Eindhoven University of Technology, Design Academy Eindhoven, Philips Design Stressed Out? is a project by Mike Thompson, Research Associate at Design Academy Eindhoven, and participant in the GRIP project within CRISP (Creative Industry Scientific Programme)

Strategic Creativity Series #6: Moving Stories

To address the big challenges surrounding care today, change needs to be created systemically, throughout all levels of current services. Create is the right word here because achieving such fundamental changes requires being creative on a large scale – society as a whole needs to become more creative, and designers have a crucial role in getting us there.