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The Creative Industry Scientific Programme will develop a knowledge infrastructure that will consolidate its leadership position as pioneer research programme within the Dutch Design Sector and Creative Industries and will stimulate its continuing growth.

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Cure & Care expo with CRISP projects in Taiwan

Cure & Care shows how trends and innovative designs, concepts, products and services contribute to the solution of the social challenges both the Netherlands and Taiwan are facing. The exhibition gives insight into the important contributions made by design, applied games, apps 3D prints and robots, to solve current questions.

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Call for proposals NWO: Research Through Design

The Dutch NWO just opened a call for proposals regarding Research Through Design. The Research Through Design programme stimulates research in the fields of architecture, fashion and industrial design. In this call, researchers from universities can propose a project within these themes. Researchers from HBO level can also participate in the call.

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Cure and Care Exhibition in Taiwan

From 23 December 2014 until 8 March 2015, the Cure and Care exhibition on health and healthcare will take place at the Taiwan Design Museum in Taipei (Taiwan). This exhibition shows products that contribute and allow a longer and more independent quality of life.

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Michelle Baggerman - Precious Waste

Michelle Baggerman is a research associate at the Design Academy in Eindhoven. She is connected with the Smart Textile Services project and recently presented her project about using waste materials in textile weaving at the Dutch Design Week. Precious Waste uses old plastic bags to create yarn. This yarn is used to create new products.

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Newsletter Active Cues #2

If the first Design for Dementia event from the 15th of October had to be described in some key-words, they would be: active, innovative and socially interactive. About thirty participants made the Active Cues kick-off a big success. Actice Cues is part of the G-MOTIV project and entails the stimulation of physical exercise for elderly with dementia.

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Volkskrant article G-MOTIV project at Wuppermann

Within the G-MOTIV project, serious game developing partner RANJ is currently applying gamification at the Wuppermann steel factory in the Netherlands. Dutch newspaper, The Volkskrant,  recently published an article on this project and how gamification is used at other companies in the Netherlands.

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